Video Game Research

Berger, Arthur Asa. Video Games: A Popular Culture Phenomenon. Transaction Publishers, 2002. Print.
  • Chapter 1
  • Different types of genres for video games because of large audience, reiterates the idea of games being narratives
  • "The important thing, from my point of view as a popular culture critic, is to analyze the video game phenomenon and certain important video games and see what they tell us about ourselves." page 9
  • Interactivity of games make them entertaining
  • Video games are advancing from what they were thirty years ago
Newman, James. Videogames. Rutledge, 2013. Print.
  • Pages 18-21
  • Paidea and ludus in video games: paidea because some games cannot be won or lost, ludus because player can create their own rules, the two are combined in video games as the player can freely chose where to go and what to do while keeping their own goals in mind (such as not crashing or dying)
  • Some games are more restrictive than others
  • Some games allow the player to chose how to go about missions and face obstacles
  • Seasoned players learn how to manipulate the game


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